Archive for the ‘Algebra’ Category
Thursday, December 10th, 2009
Overview of the Bounded Monotone Sequence Theorem
Description
A detailed tutorial on the bounded monotone sequence theorem. Step by step tutorial including several examples of the bounded monotone sequence theorem for reference.
Overview
The bounded monotone sequence theorem actually has several parts to it. First, you need to find out if something is bounded above or bounded below. The sequence is bounded above if there exists a real number B such that x sub n is less than or equal to B. The sequence is bounded below if there exists a real number B such that x sub n is greater than or equal to B. If something is a bounded sequence, that means it is bounded both above and below. Absolute values are also very important in determining the bounded sequence. The bounded monotone sequence theorem states that for every bounded monotone sequence x, there is a real number L such that x sub n implies L.
Tags: above, absolute, algebra, below, bounded, boundedness, equal to, greater than, implies, less than, monotone, number, real, sequence, theorem, value
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Friday, November 20th, 2009
How to Pick Variables
Description
A detailed tutorial on how to pick variables. Step by step tutorial including several examples of how to pick variables for reference.
Overview
Variables are letters picked to represent unknown values in expressions and equations. Usually they are lowercase, but they can be made uppercase. When trying to pick a variable, you must choose wisely. x is the most common variable, followed by n. x is picked because people associate it with the unknown, and n is picked because it stands for “number.” The variable should be easily recognizable – you should not use a variable that looks like another number or some symbol of a mathematical operation. You should check to see what is included in your equation – for instance, m stands for slope, so if you are doing an equation with slope you need to pick a different variable to avoid confusion. And you should always pick a variable that makes sense – the first letter of your subject matter usually works quite well.
Tags: a, algebra, b, c, choose, equation, expression, lowercase, m, mathematical, n!, number, operation, slope, symbol, unknown, uppercase, value, variable, variables, x, y, z
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Thursday, November 19th, 2009
Overview of Vector Transformations
Description
A detailed tutorial of vector transformations. Step by step tutorial including several examples of vector transformations for reference.
Overview
Vector transformations are not as difficult as one mught think – they are done just like ordinary transformations, except in terms of vectors. Rotation is one of the main types of vector transformations, and is the most common one that is done. In order for a vector to be properly transformed, they must satisfy the orthogonality condition.
Tags: algebra, angle, common, condition, cosine, degrees, linear, orthogonality, properly, ray, rotation, solution, tranformations, vector
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Thursday, November 19th, 2009
Defining the Angles Between Vectors
Description
A detailed tutorial on how to define the angles between vectors. Step by step tutorial including several examples of angles between vectors for reference.
Overview
In general, it is easier to find the angle between 2D vectors, rather than 3D vectors. In order to define the angles between vectors, we need to use the dot product in conjunction with a few other functions. The angles between vectors can be expressed as angle = arccos(v1xv2), where v1xv2 is how the dot product is expressed.
Tags: 2D, 3D, absolute, algebra, angle, arccos, conjunction, cosine, define, degrees, dot, function, linear, magnitude, product, radians, value, vector
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Thursday, November 19th, 2009
How to Determine the Center of a Circle
Description
A detailed tutorial on how to determine the center of a circle. Step by step tutorial including several examples of the center of a circle for reference.
Overview
The center of the circle is very easy to find. It is one of the endpoints of the radius and the midpoint of the diameter. The video shows you how to find it based on a series of accurate drawing. However, there is a mathematical way to find the center of the circle, which is also sometimes called the origin of the circle. Just use the midpoint formula with the diameter. If you have the radius just multiply it by two, because you cannot use the distance formula without already having the coordinates of the origin.
Tags: center, circle, coordinates, diameter, distance, endpoint, formula, mathematical, midpoint, origin, point, radius
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Thursday, November 19th, 2009
Overview of Revenue, Cost, and Product Functions
Description
A detailed tutorial on revenue, cost, and product functions. Step by step tutorial including several examples of revenue, cost, and product functions for reference.
Overview
The revenue, cost, and product functions are parts of economics and business math. The cost function is how much something costs, and it can be expressed as C(q) = 100 + 2q. The revenue function is how much money you get from selling what you bought, and it can be expressed as R(q) = 2.5q. The profit function is how much money was actually made, and it is the revenue function minus the cost function.
Tags: algebra, business, cost, economics, function, gained, lost, Math, money, product, revenue, subtraction
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Thursday, November 19th, 2009
Overview of the Cost Function
Description
A detailed tutorial on the cost function. Step by step tutorial including several examples of the cost function for reference.
Overview
The cost function is a name for a function that is being used in optimization. It is a very important part of an optimization problem. The cost function can be any graph, because all it refers to is the function – the function could be different every time, and it could still be called the cost function. What we learn from this is that the cost function is not unique.
Tags: algebra, constraints, cost, domain, energy, function, functional, graph, linear, maximize, minimize, objective, optimization, solution, unique, variable
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Thursday, November 19th, 2009
The X and Y Axis on a Cartesian Graph
Description
A detailed tutorial of the x axis and the y axis. Step by step tutorial including several examples of the x axis and the y axis for reference.
Overview
The the Cartesian coordinate system, there is an x axis and a y axis. The x axis runs horizontally across the system and all first terms in ordered pairs are x coordinates, from the x axis. The y axis runs vertically across the system and all second terms in ordered pairs are y coordinates, from the y axis. The x and y axis work together to use a pattern of right angles and perpendicular lines in order to find ordered pairs and coordinates of x and y on the graph.
Tags: algebra, angle, axis, basic, cartesian, coordinate, graphing, graphs, horizontal, lines, ordered, pairs, perpendicular, right, system, vertical, x, y
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Tuesday, November 17th, 2009
Introduction to Orthogonal Vectors
Description
A detailed tutorial on orthogonal vectors. Step by step tutorial including several examples of orthogonal vectors for reference.
Overview
Orthogonal vectors are vectors that are perpendicular. You can determine if vectors are perpendicular by finding the dot product. If the dot product is equal to zero, then the vectors are perpendicular. In certain dimensions, it is possible for three vectors to be perpendicular to each other. In this case, all three of those vectors are considered to be orthogonal. However, in general, orthogonal vectors is a term used to describe a pair of vectors.
Tags: algebra, dot, linear, pair, perpendicular, product, space, three, three-space, two, vectors, zero
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Tuesday, November 17th, 2009
Overview of the Break-Even Point
Description
A detailed tutorial on the break-even point. Step by step tutorial including several examples of the break-even point for reference.
Overview
The break-even point is used very often in business math and accounting, and first appears in basic algebra classes. The break-even point is where the cost of something equals the revenue. In other words, the break-even point is where there is no profit lost or gained on a transaction. Most businesses aim to get above the break-even point, although they will at least aim for it so they do not fall below it.
Tags: accounting, algebra, break, break-even, business, cost, equals, even, fixed, function, gained, lost, point, price, profit, revenue, variable
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