Posts Tagged ‘length’
Friday, November 13th, 2009
Introduction to Aspect Ratio
Description
A detailed tutorial on what aspect ratio is. Step by step tutorial including several examples of how to find the aspect ratio for reference.
Overview
The aspect ratio can only be used when referring to a shape, typically a square type of shape, such as a square, rhombus, rectangle, or parallelogram. The aspect ratio is used very often for describing measurements. It is the ratio of the longer dimension to the shorter dimension – that is, the length to the width. In a 3D shape, the depth – which is the second measurement of width – is added to the end of this measurement.
Tags: 2D, 3D, aspect, depth, Geometry, length, measure, measurement, parallelogram, ratio, rectangle, rhombus, shape, square, width
Posted in Geometry | No Comments »
Tuesday, October 27th, 2009
Introduction to Hilbert Space
Description
A detailed tutorial on on the application of Hilbert space. Step by step tutorial including several examples of Hilbert space for reference.
Overview
A Hilbert space is commonly used in vector algebra and calculus to generalize the notion of Euclidean space. It is an abstract vector space possessing the structure of an inner product that allows length and angle to be measured. Hilbert spaces are also complete, which is a property that allows enough limits in the space for calculus to be used accurately.
Tags: abstract, algebra, angle, Calculus, complete, Hilbert, inner, length, limit, product, space, structure, vector
Posted in Algebra | No Comments »
Tuesday, October 27th, 2009
Definition of a Null Vector
Description
A detailed tutorial on the definition of a null vector. Step by step tutorial including several examples of null vectors for reference.
Overview
A null vector is a vector that has no direction. It is placed at the coordinates (0, 0, 0) in Euclidean space. Another name for a null vector is a zero vector. Although the null vector is the only vector that has no direction, we cannot say that the null vector is unique because more than one vector has the possibility of being null.
Tags: 0, algebra, arrow, coordinates, direction, Euclidean, length, magnitude, null, space, vector, zero
Posted in Algebra | No Comments »
Tuesday, October 27th, 2009
Introduction to Vector Equality
Description
A detailed tutorial on how to determine if two vectors are equal. Step by step tutorial including several examples of vector equality for reference.
Overview
Vectors are said to be equal if they have the same magnitude and direction. They must also have the same coordinates. Using this logic, it is possible to determine if you have two vectors
and
, they are equal if
.
Tags: a, algebra, b, coordinates, direction, E, equal, equality, length, magnitude, vector
Posted in Algebra | No Comments »
Tuesday, October 27th, 2009
Overview of Euclidean Vectors
Description
A detailed tutorial on Euclidean vectors. Step by step tutorial including several examples and visual examples of Euclidean vectors for reference.
Overview
A vector is a geometric object that has both a magnitude (also known as the length) and a direction. They are usually drawn as arrows that have a similar starting point and connect two points together. The difference between different kinds of vectors is what coordinate system is used to describe them. Euclidean vectors are vectors that are described by the Cartesian coordinate system.
Tags: algebra, arrow, cartesian, coordinate, direction, Euclidean, geometric, graph, initial, length, magnitude, point, system, terminal, vector
Posted in Algebra | No Comments »
Friday, October 23rd, 2009
Definition of a Unit Vector
Description
A detailed tutorial on the unit vector. Step by step tutorial including several examples of the unit vector and how to solve it for reference.
Overview
In linear algebra, a unit vector is a vector that only has a length or magnitude of one. They are often used to indicate direction. There is a process used to create a unit vector, called normalizing a vector. When doing this, you must divide a vector of arbitrary length by its length. To normalize a vector with three points, you would use this formula:
Tags: algebra, arbitrary, direction, formula, length, magnitude, normalizing, one, point, unit, vector
Posted in Algebra | No Comments »
Friday, October 23rd, 2009
Overview of the Dot Product
Description
A detailed tutorial of the dot product. Step by step tutorial including several examples of the dot product of a vector for reference.
Overview
The dot product of two vectors always ends up being a scalar. In mathematical terms, this is ![<span style="font-size: x-small;">\mathbf{a}\cdot\mathbf{b}=\left\|\mathbf{a}\right\|\left\|\mathbf{b}\right\|\cos\theta[</span>/latex]. In this case, theta is the measure of the angle between a and b. The definition of a dot product given geometrically is that a and b have a common starting point and that the length of a is multiplied by the component in b that points in the same direction as a. Algebraically, it can be said that [latex]<span style="font-size: x-small;">\mathbf{a} \cdot \mathbf{b} = a_1 b_1 + a_2 b_2 + a_3 b_3.</span> <span style="font-size: x-small;">\mathbf{a}\cdot\mathbf{b}=\left\|\mathbf{a}\right\|\left\|\mathbf{b}\right\|\cos\theta[</span>/latex]. In this case, theta is the measure of the angle between a and b. The definition of a dot product given geometrically is that a and b have a common starting point and that the length of a is multiplied by the component in b that points in the same direction as a. Algebraically, it can be said that [latex]<span style="font-size: x-small;">\mathbf{a} \cdot \mathbf{b} = a_1 b_1 + a_2 b_2 + a_3 b_3.</span>](http://s.wordpress.com/latex.php?latex=%3Cspan%20style%3D%22font-size%3A%20x-small%3B%22%3E%5Cmathbf%7Ba%7D%5Ccdot%5Cmathbf%7Bb%7D%3D%5Cleft%5C%7C%5Cmathbf%7Ba%7D%5Cright%5C%7C%5Cleft%5C%7C%5Cmathbf%7Bb%7D%5Cright%5C%7C%5Ccos%5Ctheta%5B%3C%2Fspan%3E%2Flatex%5D.%20In%20this%20case%2C%20theta%20is%20the%20measure%20of%20the%20angle%20between%20a%20and%20b.%20The%20definition%20of%20a%20dot%20product%20given%20geometrically%20is%20that%20a%20and%20b%20have%20a%20common%20starting%20point%20and%20that%20the%20length%20of%20a%20is%20multiplied%20by%20the%20component%20in%20b%20that%20points%20in%20the%20same%20direction%20as%20a.%20Algebraically%2C%20it%20can%20be%20said%20that%20%5Blatex%5D%3Cspan%20style%3D%22font-size%3A%20x-small%3B%22%3E%5Cmathbf%7Ba%7D%20%5Ccdot%20%5Cmathbf%7Bb%7D%20%3D%20a_1%20b_1%20%2B%20a_2%20b_2%20%2B%20a_3%20b_3.%3C%2Fspan%3E&bg=ffffff&fg=000000&s=0)
Tags: algebra, algebraically, angle, common, component, cosine, direction, dot, geometrically, initial, inner, length, mulitplied, point, product, scalar, starting, vector
Posted in Algebra | No Comments »
Friday, October 23rd, 2009
How to Find the Length of a Vector
Description
A detailed tutorial on finding the length of a vector. Step by step tutorial including several examples of how to find the length of a vector for reference.
Overview
The length of a vector is also known as the magnitude of a vector. This can be compared to the absolute value of a real number. In order to find the length of a vector, you need to use the Euclidean norm:
The Euclidean norm is a consequence of the Pythagorean theorem.
Tags: absolute value, algebra, consequence, Euclidean, length, magnitude, norm, pythagorean, theorem, vector
Posted in Algebra | No Comments »
Thursday, October 8th, 2009
An Introduction to the Law of Tangents
Description
A detailed tutorial on the Law of Tangents. Step by step tutorial including several examples of the Law of Tangents for reference.
Overview
The Law of Tangents refers to the lengths of the three sides of a triangle and the tangents of the angles. This can be used with respect to any triangle, not just right triangles. While the Law of Tangents is not as well known as the Law of Sines or the Law of Cosines, it is useful. The Law of Tangents can be used whenever either two sides and an angle, or two angles and a side, are known on any given triangle. The proof of this law starts with the Law of Sines. The Law of Tangents is as follows:
Tags: angle, ASA, law, law of cosines, law of sines, law of tangents, length, Math, right, side, SSA, tangent, tangents, triangle, trigonometry
Posted in Trigonometry | No Comments »
Thursday, October 1st, 2009
Introduction to the Parallelogram Law
Description
A detailed tutorial of the parallelogram law. Step by step tutorial including several examples of the parallelogram law for reference.
Overview
The parallelogram law shows up in many forms, but the simplest form states that the sum of the squares of the lengths of the four sides of a parallelogram equals the sum of the squares of the lengths of the two diagonals. Assuming that a rectangle has four corners A, B, C, and D, this can be expressed as:
Typically, the two diagonals of a parallelogram are not equal in length. If they are, then the equation simplifies to the Pythagorean theorem. A more complicated version of the parallelogram law is often found when calculating vectors.
Tags: diagonals, Geometry, law, length, Math, parallelogram, pythagorean theorem, rule, side, square, sum
Posted in Geometry | No Comments »